Currently tracking 30 active AI roles, up 136% versus the prior 4 weeks. Primary focus: Agent · Engineering. Salary range $112k–$277k (avg $189k).
| Title | Stage | AI score |
|---|---|---|
| Lighting Supervisor This role involves designing and creating lighting setups, lighting creatures and elements, developing show-specific tools, writing shaders, debugging problems, and improving pipeline iterations. It requires advanced lighting and rendering abilities, proficiency in Python scripting, and experience with tools like Katana. | — | 0 |
| Lead Generalist Artist Lead Generalist Artist responsible for managing a team of artists and ensuring photo-real environment creation for film projects. This role involves guiding artists, organizing complex environments, creating high-quality visuals using various software, and mentoring junior artists. Requires extensive experience in CG environment creation and leadership. | — | 0 |
| Mid & Senior Crowd Technical Director This role focuses on creating crowd simulations for CG scenes using proprietary or off-the-shelf software, involving animation, simulations, agent creation, and technical troubleshooting within the production pipeline. It requires advanced knowledge of Houdini and Maya, experience in VFX feature films, and collaboration with R&D and production teams. |
| — |
| 0 |
| Pipeline Technical Director II Develops and maintains software tools for the CG pipeline in a visual effects production environment, providing front-line assistance to artists and troubleshooting issues to ensure artist efficiency. | — | 0 |
| Lead Creature Technical Director Lead Creature Technical Director at ILM responsible for all simulations associated with CG Creatures, including rig, cloth, hair, muscle, and skin, as well as Rigid Body Dynamics. The role involves leading and mentoring a team, maintaining technical standards, and collaborating on pipeline development and innovation. | — | 0 |
| Lead Mocap Editor Lead Mocap Editor responsible for transferring and adjusting motion capture data between different character hierarchies, mentoring junior team members, and ensuring high-quality animation for film VFX. | — | 0 |
| Mocap Editor (Mid- Senior Level) This role is for a Mocap Editor responsible for transferring and refining motion capture data, ensuring high-quality animation for film and VFX. Key responsibilities include retargeting motion, adjusting character interactions, and mentoring junior team members. Requires expertise in Maya and Motion Builder, with a background in computer animation or related fields. | — | 0 |
| Workflow & Automation Specialist (Airtable) This role focuses on building and maintaining Airtable solutions and automations to optimize workforce expansion and resource allocation models for internal operations and project resourcing. It involves translating business processes into scalable Airtable solutions, ensuring data integrity, documenting workflows, and collaborating with various departments like HR, Finance, and Engineering. | — | 0 |
| Creature Supervisor Supervises teams for creature pipeline setup, implementation, and supervision of creature technical director artists, including rigging, simulations, destruction, and crowds. Responsible for triage and troubleshooting of assets/setups, suggesting technical advancements, and partnering with production for bids and schedules. Leads the creature technical director team, provides feedback, and mentors junior TDs. | — | 0 |
| Generalist Artist Supervisor Supervises a team of Generalist Artists responsible for creating photo-real environments and landscapes for VFX films, ensuring alignment with show designs and visual style. This role involves partnering with other supervisors, reviewing artist work, participating in recruitment, mentoring staff, and developing solutions and techniques to meet artistic and technical direction. Requires strong CG skills in modeling, texturing, shading, lighting, look development, and compositing, with fluency in software like Houdini, Maya, and Photoshop. | — | 0 |
| Associate Pipeline Technical Director Develops and maintains software tools for a CG pipeline in a feature film visual effects production environment, focusing on artist efficiency and providing front-line support. | — | 0 |
| Lead- Effects Technical Director Lead FX Technical Director at Disney's ILM Mumbai, responsible for designing and creating liquid, gaseous, and solid effects elements through simulation and procedural workflows. The role involves leading a team of FX artists, mentoring, troubleshooting, and collaborating with R&D and software engineers on new techniques and tools. Requires 8+ years of experience in simulations, team leadership, and proficiency with Houdini, with a strong artistic and technical background. | — | 0 |
| Effects Technical Director- ( Expression of Interest) This role is for an Effects Technical Director at Industrial Light & Magic (ILM) Mumbai, focusing on creating FX animation, procedural and dynamic simulations, particle, and fluid systems for feature films. Responsibilities include lighting, rendering, compositing, shot management, and mentoring junior artists. Experience with VFX software like Maya, Houdini, or 3DS Max is required, with scripting in Python and advanced simulation experience being nice-to-haves. | — | 0 |
| QA Engineer II Seeking a Software Test Engineer to support the MyDisneyToday ServiceNow portal, focusing on performance testing, test strategy, execution, and analysis using tools like ATF, Tosca, JMeter, and monitoring tools like Splunk, New Relic, and DataDog. The role involves translating user stories into test cases and ensuring application performance best practices. | — | 0 |
| Solutions Engineering Manager Lead the delivery of ServiceNow-based solutions for Disney, focusing on digital transformation, platform strategy, and managing a team of engineers. This role involves full lifecycle project ownership, DevOps, CI/CD, and stakeholder engagement within an enterprise technology context. | — | 0 |