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Currently tracking 30 active AI roles, up 136% versus the prior 4 weeks. Primary focus: Agent · Engineering. Salary range $112k–$277k (avg $189k).

Hiring
30 / 34
Momentum (4w)
↑+273 +136%
474 opens last 4w · 201 prior 4w
Salary range · avg $189k
$112k–$277k
USD · disclosed roles only
Tracked since
Nov '25
last role yesterday
Hiring velocityscroll left for older weeks
1 new role
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Jobs (15)

30 AI · 489 total active
FilteredFunctionEngineering×CountryIndia×Clear all
Show
Active onlyAI only (≥ 7)
Stage
AllData · 8Post-train · 5Serve · 6Agent · 19Ship · 8
Function
AllEngineering · 285Product · 199Research · 5
Country
AllUnited States · 309France · 37Hong Kong · 30United Kingdom · 27India · 19Canada · 13Japan · 13Australia · 8Singapore · 7Germany · 5China · 4Netherlands · 4Sweden · 3Argentina · 2Denmark · 2Finland · 2Indonesia · 2Norway · 2South Korea · 2Switzerland · 2Thailand · 2Italy · 1Mexico · 1Philippines · 1
Sort
AI scoreRecentTitle
TitleStageFunctionLocationFirst seenAI score
Lighting Supervisor
This role involves designing and creating lighting setups, lighting creatures and elements, developing show-specific tools, writing shaders, debugging problems, and improving pipeline iterations. It requires advanced lighting and rendering abilities, proficiency in Python scripting, and experience with tools like Katana.
—EngineeringMumbai, India1w ago0
Lead Generalist Artist
Lead Generalist Artist responsible for managing a team of artists and ensuring photo-real environment creation for film projects. This role involves guiding artists, organizing complex environments, creating high-quality visuals using various software, and mentoring junior artists. Requires extensive experience in CG environment creation and leadership.
—EngineeringMumbai, India2w ago0
Mid & Senior Crowd Technical Director
This role focuses on creating crowd simulations for CG scenes using proprietary or off-the-shelf software, involving animation, simulations, agent creation, and technical troubleshooting within the production pipeline. It requires advanced knowledge of Houdini and Maya, experience in VFX feature films, and collaboration with R&D and production teams.
—
Engineering
Mumbai, India
3w ago
0
Pipeline Technical Director II
Develops and maintains software tools for the CG pipeline in a visual effects production environment, providing front-line assistance to artists and troubleshooting issues to ensure artist efficiency.
—EngineeringMumbai, India3w ago0
Lead Creature Technical Director
Lead Creature Technical Director at ILM responsible for all simulations associated with CG Creatures, including rig, cloth, hair, muscle, and skin, as well as Rigid Body Dynamics. The role involves leading and mentoring a team, maintaining technical standards, and collaborating on pipeline development and innovation.
—EngineeringMumbai, India3w ago0
Lead Mocap Editor
Lead Mocap Editor responsible for transferring and adjusting motion capture data between different character hierarchies, mentoring junior team members, and ensuring high-quality animation for film VFX.
—EngineeringMumbai, India3w ago0
Mocap Editor (Mid- Senior Level)
This role is for a Mocap Editor responsible for transferring and refining motion capture data, ensuring high-quality animation for film and VFX. Key responsibilities include retargeting motion, adjusting character interactions, and mentoring junior team members. Requires expertise in Maya and Motion Builder, with a background in computer animation or related fields.
—EngineeringMumbai, India3w ago0
Workflow & Automation Specialist (Airtable)
This role focuses on building and maintaining Airtable solutions and automations to optimize workforce expansion and resource allocation models for internal operations and project resourcing. It involves translating business processes into scalable Airtable solutions, ensuring data integrity, documenting workflows, and collaborating with various departments like HR, Finance, and Engineering.
—EngineeringBangalore, India4w ago0
Creature Supervisor
Supervises teams for creature pipeline setup, implementation, and supervision of creature technical director artists, including rigging, simulations, destruction, and crowds. Responsible for triage and troubleshooting of assets/setups, suggesting technical advancements, and partnering with production for bids and schedules. Leads the creature technical director team, provides feedback, and mentors junior TDs.
—EngineeringMumbai, India4w ago0
Generalist Artist Supervisor
Supervises a team of Generalist Artists responsible for creating photo-real environments and landscapes for VFX films, ensuring alignment with show designs and visual style. This role involves partnering with other supervisors, reviewing artist work, participating in recruitment, mentoring staff, and developing solutions and techniques to meet artistic and technical direction. Requires strong CG skills in modeling, texturing, shading, lighting, look development, and compositing, with fluency in software like Houdini, Maya, and Photoshop.
—EngineeringMumbai, India5w ago0
Associate Pipeline Technical Director
Develops and maintains software tools for a CG pipeline in a feature film visual effects production environment, focusing on artist efficiency and providing front-line support.
—EngineeringMumbai, India7w ago0
Lead- Effects Technical Director
Lead FX Technical Director at Disney's ILM Mumbai, responsible for designing and creating liquid, gaseous, and solid effects elements through simulation and procedural workflows. The role involves leading a team of FX artists, mentoring, troubleshooting, and collaborating with R&D and software engineers on new techniques and tools. Requires 8+ years of experience in simulations, team leadership, and proficiency with Houdini, with a strong artistic and technical background.
—EngineeringMumbai, India7w ago0
Effects Technical Director- ( Expression of Interest)
This role is for an Effects Technical Director at Industrial Light & Magic (ILM) Mumbai, focusing on creating FX animation, procedural and dynamic simulations, particle, and fluid systems for feature films. Responsibilities include lighting, rendering, compositing, shot management, and mentoring junior artists. Experience with VFX software like Maya, Houdini, or 3DS Max is required, with scripting in Python and advanced simulation experience being nice-to-haves.
—EngineeringMumbai, India8w ago0
QA Engineer II
Seeking a Software Test Engineer to support the MyDisneyToday ServiceNow portal, focusing on performance testing, test strategy, execution, and analysis using tools like ATF, Tosca, JMeter, and monitoring tools like Splunk, New Relic, and DataDog. The role involves translating user stories into test cases and ensuring application performance best practices.
—EngineeringBangalore, IndiaMar 40
Solutions Engineering Manager
Lead the delivery of ServiceNow-based solutions for Disney, focusing on digital transformation, platform strategy, and managing a team of engineers. This role involves full lifecycle project ownership, DevOps, CI/CD, and stakeholder engagement within an enterprise technology context.
—EngineeringBangalore, IndiaMar 40