Unity has 38 active AI-related job listings, with a significant focus on agents, representing 32% of the roles, and serving infrastructure at 29%. The majority of these positions are within the Engineering function, with hiring concentrated in the United States. Frequent technical tags include model_serving, inference_infra, and agent_orchestration, suggesting a direction toward operationalizing AI models. In the last 30 days, Unity has posted 27 new AI roles, a substantial increase of 440% compared to the previous 30-day period.
Currently tracking 35 active AI roles, down 46% versus the prior 4 weeks. Primary focus: Serve · Engineering. Salary range $100k–$300k (avg $197k).
Unity currently has 53 active AI-related roles in our index. The most common open titles are: Senior Machine Learning Engineer, Advertiser Growth (4), Staff Machine Learning Engineer, ML Infrastructure (4), Machine Learning Engineer, Next-Generation Recommendation Systems (New Grad / PhD) (3), Senior Data Scientist (3), Senior Machine Learning Infrastructure Engineer (3). Most positions are in Engineering and Research.
Unity's active AI hiring is concentrated in: agents (36%), serving infrastructure (28%), data (19%). These categories follow a seven-stage AI lifecycle: data, pre-training, post-training, serving infrastructure, agents, evaluation, and application.
Unity is hiring AI talent in: United States (40 roles), Canada (5 roles), Israel (4 roles), China (4 roles).
Job postings at Unity most frequently reference: model serving, inference infra, recommender systems, agent orchestration, llm observability.
In the past 30 days, Unity has posted 13 new AI-related roles. That is a -62% change versus the prior 30 days (34 → 13).
| Title | Stage | AI score |
|---|---|---|
| Senior Software Engineer, Embedded Android Senior Software Engineer role focused on integrating Unity's real-time 3D engine into embedded Android systems for automotive applications. Responsibilities include extending platform support, building graphics and windowing layers, optimizing performance on resource-constrained hardware, and collaborating with automotive OEMs. Requires strong C/C++/C# skills, Android/AOSP development experience, and knowledge of embedded graphics like Vulkan. | — | 0 |
| Senior Technical Program Manager Senior Technical Program Manager at Unity to coordinate the delivery of programs for embedded hardware and operating systems, focusing on real-time 3D experiences. The role involves collaborating with engineering, product management, design, QA, and external partners, as well as implementing change management strategies for process improvements and organizational change. The TPM will act as a connector, mentor, reporter, translator, and diplomat, fostering a culture of empowerment, ownership, trust, and continuous improvement. | — |
| 0 |
| Senior Technical Program Manager Senior Technical Program Manager at Unity, coordinating the delivery of strategic roadmap programs, collaborating with internal and external stakeholders, and implementing change management strategies. Focuses on software project/program management, delivering features and products, managing external relationships, and working with globally dispersed teams. | — | 0 |
| Senior Technical Program Manager Senior Technical Program Manager at Unity, coordinating the delivery of strategic roadmap programs, collaborating with internal and external stakeholders, and implementing change management strategies. Focuses on software project/program management, delivering features and products, managing external relationships, and working with globally dispersed teams. | — | 0 |
| Software Engineer — Unity Studio (Web-based 3D Editor) Software Engineer role focused on building and shipping features for a cutting-edge, browser-based real-time 3D authoring tool using Unity 6 and WebAssembly. Responsibilities include scene editing tools, real-time collaboration, performance optimization for WebGL/WebAssembly, and integration with cloud services and asset pipelines. Requires strong C# and Unity experience, understanding of WebGL/WebAssembly constraints, and 3D graphics fundamentals. | — | 0 |
| Manager, Software Engineering - Web-based authoring Manager for a full-stack web-based authoring tool team at Unity, focusing on scaling the platform and fostering engineering culture. The role involves managing the engineering lifecycle, balancing bug fixes with research initiatives, and ensuring high-quality releases. | — | 0 |
| Manager, Software Engineering - Web-based authoring Manager for a full-stack web-based authoring tool team at Unity, focusing on leading the team, managing the engineering lifecycle, and scaling the platform. The role involves balancing live product needs with research initiatives and fostering a high-performance culture. | — | 0 |
| Business Development Representative (BDR) – Industry Accounts (German Speaking) Business Development Representative (BDR) for Industry Accounts, focusing on outbound prospecting, territory development, and booking discovery meetings for Unity's interactive 3D solutions in German-speaking markets. This role involves researching accounts, testing messaging, qualifying leads, and collaborating with sales and marketing teams to drive revenue opportunities. | — | 0 |
| Business Development Representative (BDR) – Industry Accounts (German Speaking) Business Development Representative (BDR) for Unity's Industry Accounts team, focusing on building outreach strategies, identifying new logos, and booking discovery meetings in untapped territories. This role involves multi-channel prospecting, account research, messaging A/B testing, and qualifying inbound leads, with a clear path into sales or partnerships. Requires native German proficiency. | — | 0 |
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