Currently tracking 35 active AI roles, down 46% versus the prior 4 weeks. Primary focus: Serve · Engineering. Salary range $100k–$300k (avg $197k).
Unity has 38 active AI-related job listings, with a significant focus on agents, representing 32% of the roles, and serving infrastructure at 29%. The majority of these positions are within the Engineering function, with hiring concentrated in the United States. Frequent technical tags include model_serving, inference_infra, and agent_orchestration, suggesting a direction toward operationalizing AI models. In the last 30 days, Unity has posted 27 new AI roles, a substantial increase of 440% compared to the previous 30-day period.
Unity currently has 53 active AI-related roles in our index. The most common open titles are: Senior Machine Learning Engineer, Advertiser Growth (4), Staff Machine Learning Engineer, ML Infrastructure (4), Machine Learning Engineer, Next-Generation Recommendation Systems (New Grad / PhD) (3), Senior Data Scientist (3), Senior Machine Learning Infrastructure Engineer (3). Most positions are in Engineering and Research.
Unity's active AI hiring is concentrated in: agents (36%), serving infrastructure (28%), data (19%). These categories follow a seven-stage AI lifecycle: data, pre-training, post-training, serving infrastructure, agents, evaluation, and application.
Unity is hiring AI talent in: United States (40 roles), Canada (5 roles), Israel (4 roles), China (4 roles).
Job postings at Unity most frequently reference: model serving, inference infra, recommender systems, agent orchestration, llm observability.
In the past 30 days, Unity has posted 13 new AI-related roles. That is a -62% change versus the prior 30 days (34 → 13).
| Title | Stage | AI score |
|---|---|---|
| Artiste Technique Sénior, IA / Senior Technical Artist, AI Senior Technical Artist for Unity AI Authoring team, focused on designing and building AI-powered workflows, pipelines, and tools for game creation. The role involves integrating AI agents with game assets, prototyping AI-driven game systems, and researching emerging AI technologies in gaming. | Agent | 7 |
| Senior Technical Artist, AI / Artiste Technique Sénior, IA This role focuses on designing and building AI-driven workflows, pipelines, and tools to revolutionize game creation within Unity. It involves integrating AI agents with game assets, rapid prototyping of AI-powered game systems, and bringing real-world assets into real-time applications, with an emphasis on AI-assisted game creation and LLM datasets. | Agent |
| Senior Software Engineer — Diagnostics Team Senior Software Engineer on the Diagnostics team at Unity, focusing on backend systems for game telemetry and observability. The role involves leading end-to-end design of ingest, pipelines, and data storage, writing Go services, and critically, integrating and evaluating agentic AI tools as part of the development workflow. Requires production experience with Go, strong judgment, and hands-on fluency with AI coding agents. | Agent | 5 |
| Développeur(se) logiciel Sénior — Équipe Diagnostics / Senior Software Developer — Diagnostics Team Senior Software Developer for the Diagnostics Team at Unity, focusing on backend systems for game telemetry and crash reporting. The role involves leading end-to-end design for data ingestion, pipelines, storage (ClickHouse), and dashboards. A key aspect is integrating and leveraging AI agentic tools, such as coding agents, into the development practice, including code review and defining team standards for their use. The role also includes mentoring and collaborating with other teams. | Agent | 5 |