Apptronik

Scaling

Robotics · Humanoid robots

HQ
Texas, US
Founded
2016
Website
apptronik.com

Currently tracking 19 active AI roles, up 288% versus the prior 4 weeks. Primary focus: Ship · Engineering. Salary range $170k–$350k (avg $231k).

Hiring
19 / 21
Momentum (4w)
+23 +288%
31 opens last 4w · 8 prior 4w
Salary range · avg $231k
$170k–$350k
USD · disclosed roles only
Tracked since
Jun '25
last role today
Hiring velocityscroll left for older weeks
1 new role
Jun 23
4 new roles
Oct 13
1 new role
20
1 new role
Dec 15
1 new role
Jan 5
2 new roles
12
5 new roles
19
1 new role
Feb 2
5 new roles
9
5 new roles
16
7 new roles
23
4 new roles
Mar 9
1 new role
16
1 new role
30
2 new roles
Apr 6
6 new roles
13
11 new roles
20
3 new roles
27
11 new roles
May 4

Jobs (19)

19 AI · 69 total active
TitleStageFunctionLocationFirst seenAI score
Senior Reinforcement Learning Engineer
Senior Reinforcement Learning Engineer to develop state-of-the-art RL algorithms for humanoid robots' locomotion and manipulation, focusing on deploying policies on physical hardware, optimizing training pipelines, and mentoring junior engineers.
ShipDataEngineeringHQFeb 2610
Lead Software Engineer - Dexterous Manipulation
Lead Software Engineer for dexterous manipulation in robotics, focusing on developing learning-based control algorithms for human-like precision in robotic hands. This role bridges research and production, involving architectural definition, sim-to-real strategy, and influencing hardware design for scalable deployment of AI-powered robots.
AgentEngineeringHQ7w ago9
Reinforcement Learning Engineer
Reinforcement Learning Engineer at Apptronik, a human-centered robotics company. The role focuses on implementing and deploying state-of-the-art RL algorithms for humanoid robots (Apollo) to achieve performance in locomotion and manipulation tasks on physical hardware. Responsibilities include driving the development cycle from simulation to hardware, optimizing training pipelines, mentoring junior engineers, and collaborating with robotics/hardware teams. Requires expertise in RL frameworks, Python/C++, distributed training, robot dynamics, and sim-to-real transfer. A PhD/MS in CS/Robotics and a track record of deploying learning-based policies on physical robots are preferred.
ShipDataEngineeringHQFeb 269
Staff Software Engineer - Robotic Simulation
Staff Software Engineer to lead the architecture and development of core simulation infrastructure for a human-centered robotics company. This role will focus on building high-performance digital twins for Reinforcement Learning (RL) and Vision-Language-Action (VLA) model training, controls validation, and CI/CD integration testing, with a strong emphasis on sim-to-real transfer and photorealistic perception.
DataAgentEngineeringHQFeb 188
Senior Autonomy Software Engineer
Senior Software Engineer to design and deploy learning-driven, mission-level autonomy systems for humanoid robots, enabling them to operate robustly in real-world human environments. Focuses on coordination, execution, and adaptation of robot behaviors using learning-based approaches, integrating outputs from various robot subsystems, and ensuring real-world deployment, robustness, and scalability.
AgentPost-trainEngineeringHQJan 228
Senior Perception Learning Engineer
Apptronik is seeking a Senior Perception Learning Engineer to lead research and development of advanced perception systems for their humanoid robots. This role involves designing and optimizing deep learning models for real-time perception tasks, architecting scalable data and inference pipelines, and integrating multi-sensor data for robust autonomy. The position requires a blend of research innovation and practical engineering to deliver deployable, high-performance perception stacks for production robotics platforms.
ServeDataEngineeringMountain View, CAOct '258
Staff Simulation Engineer - Dexterity
Staff Simulation Engineer focused on dexterous hand simulation for a humanoid robot (Apollo). The role owns the accuracy of contact simulation, sim-to-real validation, sensor/actuator modeling, and evaluation scene construction, aiming to make simulation a reliable predictor of physical hand behavior. Requires experience with high-DOF manipulators, contact-rich simulation, and hardware-grounded sim-to-real validation.
ShipDataEngineeringHQ3d ago7
Staff Perception Hardware Engineer
Staff Perception Hardware Engineer responsible for the physical integration, validation, and scaling of camera, optics, and data link hardware for a humanoid robot. This role involves hands-on troubleshooting, custom module development, ISP tuning, and ensuring high-speed data integrity for perception systems that feed into AI models and real-time control.
ServeEngineeringHQ5d ago7
Robotics Test Engineer
Robotics Test Engineer responsible for writing automated tests for Apollo's software at the integration layer, partnering with senior engineers on defect investigations, and growing regression coverage. The role involves working with pytest, HIL benches, and the broader RSIT platform to ensure software-level requirements are verifiable. It emphasizes growing expertise in robotics test engineering with mentorship and ownership.
ShipEngineeringHQ5d ago7
Software Engineer – Controls Infrastructure
Software Engineer focused on controls infrastructure for a human-centered robotics company developing AI-powered humanoid robots. The role involves delivering state-of-the-art planning and controls algorithms, characterizing robot locomotion and manipulation, and collaborating with autonomy and perception teams to enable a broad range of robot behaviors. Requires a Master's degree and experience in implementing high-performance robot controls, troubleshooting hardware, applying robotics fundamentals, and using C++ in a Linux environment with ROS and other robotics packages.
ShipAgentEngineeringHQ1w ago7
Robotics Software Intern – Real-Time Controls
Apptronik is seeking a Real-Time Controls Intern to develop and test C++ software for their humanoid robot, Apollo. The role involves bridging high-level commands with physical hardware execution, integrating sensor data, implementing mathematical models for motion, and gathering performance data. This position is for students or researchers with a strong foundation in C++, Python, physics, math, and robotics basics, working within a collaborative, agile team.
ShipAgentEngineeringHQ2w ago7
Sr. Software Engineer - Wheeled Controls
Senior Software Engineer role focused on developing and deploying high-performance motion control systems for wheeled robotic platforms, integrating wheeled mobility with upper-body manipulation for commercial-grade deployment. The role involves algorithm development, hardware-to-software interfacing, productization, safety implementation, and testing.
ShipEngineeringHQ3w ago7
Robot Platform Software Engineer
Apptronik is seeking a Robot Platform Software Engineer to develop and implement scalable software solutions for their AI-powered humanoid robot, Apollo. The role involves contributing to platform evolution, architecture, hardware-software integration, resource profiling, system adaptation, performance benchmarking, and adhering to engineering standards. The ideal candidate will have strong C++ skills, architectural awareness, hardware interaction experience, analytical profiling abilities, and familiarity with distributed systems and containerization in a robotics context.
ShipServeEngineeringHQFeb 267
Staff Systems Engineer - Dexterity
Staff Systems Engineer role at Apptronik, a robotics company focused on human-centered AI-powered robots. The role involves owning the end-to-end architecture, integration, and lifecycle of next-generation dexterous humanoid robot hands, bridging mechanical design, embedded systems, sensing, controls, and software integration. Responsibilities include defining system requirements, driving cross-functional execution, and ensuring performance, reliability, safety, and manufacturability targets are met, from concept through deployment.
ShipEngineeringHQFeb 257
Simulation Engineer - Design and Behavior - Dexterity
Apptronik is seeking a Simulation Engineer to own the "Design-to-Simulation" loop for their next-generation dexterous hands. This role involves ingesting hand designs into simulation, constructing high-fidelity interaction scenes, implementing teleoperation pipelines, and using simulation to train and test advanced manipulation behaviors, collaborating with controls teams to prototype skills. The engineer will also create automated analysis tools for workspace and kinematic analysis, and partner with the hardware team to measure and reduce the sim-to-real gap.
DataPost-trainEngineeringHQFeb 177
SimOps Engineer
Apptronik is seeking a SimOps Engineer to architect and maintain large-scale simulation infrastructure for their humanoid robot, Apollo. This role involves applying high-fidelity simulation to robotics, managing virtual environments for locomotion, manipulation, and synthetic data generation, and building scalable frameworks for system optimization and reliability analysis.
DataEngineeringHQFeb 127
Integration Engineer - Connect
Apptronik is seeking an Integration Engineer to integrate their humanoid robot, Apollo, into customer production facilities. This role bridges the gap between the robot's software stack and traditional industrial automation, ensuring seamless communication with PLCs, safety systems, and enterprise management software (WMS/ERP). Responsibilities include developing workflows, fleet coordination, monitoring, and troubleshooting complex integration issues.
AgentEngineeringHQFeb 127
Field Service Engineer
Field Service Engineer for an AI-powered humanoid robot (Apollo) company, focusing on robot operation, repairs, maintenance, and spare parts management at customer facilities to ensure high uptime and reliability. This role involves documenting performance, tracking fleet reliability, training others, and collaborating with engineering teams on design for serviceability and integration with customer systems.
ShipEngineeringHQJan 77
Senior Software Engineer - Navigation
Senior Software Engineer to lead the development of advanced navigation systems for humanoid robots operating in human environments. This role involves designing and deploying path planning, obstacle avoidance, and human-aware navigation behaviors, integrating with perception and controls, and validating algorithms in simulation and physical robots. Requires strong C++, ROS/ROS2, and experience with production-grade navigation software for autonomous robots.
AgentEngineeringHQOct '257