Media · Media conglomerate
Currently tracking 30 active AI roles, up 136% versus the prior 4 weeks. Primary focus: Agent · Engineering. Salary range $112k–$277k (avg $189k).
| Title | Stage | AI score |
|---|---|---|
| Animation - Jedi Academy - ILM Vancouver (Open to Canadian Citizens & PR only) This is a junior technical animator role focused on learning and contributing to animation tools and workflows for VFX and feature film projects. It involves character animation, technical support, and collaboration within a studio environment. The role is a 6-week paid placement for recent graduates or those with up to two years of experience. | — | 0 |
| Compositing - Jedi Academy - ILM Vancouver (Open to Canadian Citizens & PR only) Entry-level VFX compositing role for recent graduates or those with up to two years of experience, offering training and mentorship in a live production environment. The program is 8 weeks long and may lead to a Junior Artist position. Focus is on learning compositing tasks within the VFX pipeline. | — | 0 |
| Lighting - Jedi Academy - ILM Vancouver (Open to Canadian Citizens & PR only) This is a paid 8-week lighting artist placement for recent graduates or artists with up to two years of experience in VFX. The program focuses on training and mentorship in lighting for live-action VFX and feature animation projects, with the potential for a Junior Artist position upon successful completion. |
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| 0 |
| Technical Assistant I - ILM Vancouver Technical Assistant I at ILM Vancouver providing front-line rendering and data management support for VFX production teams, managing storage, and ensuring render farm utilization. | — | 0 |
| Senior Creature Technical Director (Rigging) - Expression of Interest - ILM Vancouver Senior Creature Technical Director (Rigging) responsible for creating high-quality character and creature rigs and simulations using Maya and Houdini. This role involves troubleshooting rigging and pipeline issues, mentoring junior artists, and scripting tools. Experience with simulations like cloth, hair, and muscle is required. | — | 0 |
| Senior Creature Technical Director (Simulations) - ILM Vancouver Senior Creature Technical Director responsible for setting up and running flesh-surface, hair, rigid, crowd, and cloth simulations in Houdini and proprietary tools, as well as rigging and enveloping hero to background creature, vehicles, and props in Maya. The role involves troubleshooting creature CFX and pipeline issues, mentoring junior artists, and scripting utilities. | — | 0 |
| Lighting Technical Director - ILM Vancouver This role focuses on producing high-quality lighting, shading, and rendering for visual effects films and animations. Responsibilities include designing and building lighting, assembling CG scenes, creating light rigs, optimizing render setups, and managing shot schedules while maintaining quality and communication. | — | 0 |
| Senior Effects Technical Director/Effects Dev, Feature Animation - ILM Vancouver Senior Effects Technical Director/Effects Dev for Feature Animation at ILM Vancouver. Responsibilities include designing and creating FX animation, simulations, and procedural setups using Houdini. The role also involves lighting, rendering, and moderate compositing, mentoring junior artists, and developing novel approaches for complex FX setups. Requires 5+ years of VFX experience, expert Houdini skills, Python scripting, and a strong understanding of visual storytelling and film-making fundamentals. | — | 0 |
| Senior VFX Producer - Expression of Interest - ILM Vancouver Senior VFX Producer responsible for bidding, production oversight, client management, and strategic initiatives for Vancouver-based visual effects work at ILM. | — | 0 |
| Generalist Artist - Digital Matte Painting for Feature Animation - ILM Vancouver Create digital matte paintings and set extensions for feature animation projects, blending 2D, 3D, and photographic elements to support storytelling and visual style. Requires proficiency in Photoshop, Nuke, and 3D software, with a strong understanding of composition, color, and light. | — | 0 |
| Crowd Technical Director - ILM Vancouver This role focuses on creating crowd simulations for CG scenes using Houdini and proprietary software, managing motions, developing workflows, and ensuring visual diversity within crowds for VFX and animated feature films. It requires strong Houdini skills, problem-solving abilities, understanding of cinematic principles, and experience with motion capture. | — | 0 |
| Software Engineer - Interactive Visualization Software Engineer focused on interactive visualization and real-time renderers for animated content, collaborating with artists and technical directors to develop tools and pipelines. Involves GPU acceleration, rendering technologies, and integration into content creation applications. | — | 0 |
| Production Safety Advisor (Canada) – Expression of Interest Seeking a Production Safety Advisor in Canada to ensure safety standards are met on film and television productions. Responsibilities include promoting a safety-first culture, collaborating with production leadership, implementing safety management systems, supporting high-risk activities, and managing safety reporting. Requires experience in production safety, leadership skills, expertise in contractor safety and regulatory compliance, and project management abilities. | — | 0 |