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Tracking AI hiring across 200+ US tech companies. Stage, salary, and stack signals on every role — refreshed weekly.

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Disney

Disney

Media · Media conglomerate

HQ
Burbank, US
Founded
1923
Size
220,000+
Website
disney.com

Currently tracking 30 active AI roles, up 136% versus the prior 4 weeks. Primary focus: Agent · Engineering. Salary range $112k–$277k (avg $189k).

Hiring
30 / 34
Momentum (4w)
↑+273 +136%
474 opens last 4w · 201 prior 4w
Salary range · avg $189k
$112k–$277k
USD · disclosed roles only
Tracked since
Nov '25
last role yesterday
Hiring velocityscroll left for older weeks
1 new role
Jul 21
3 new roles
Sep 8
1 new role
15
5 new roles
22
3 new roles
29
2 new roles
Oct 6
3 new roles
20
1 new role
Nov 3
2 new roles
10
1 new role
17
2 new roles
24
5 new roles
Dec 15
4 new roles
22
1 new role
29
8 new roles
Jan 5
1 new role
12
10 new roles
19
3 new roles
26
8 new roles
Feb 2
6 new roles
9
7 new roles
16
11 new roles
23
22 new roles
Mar 2
19 new roles
9
22 new roles
16
25 new roles
23
62 new roles
30
46 new roles
Apr 6
68 new roles
13
91 new roles
20
106 new roles
27
207 new roles
May 4
70 new roles
11

Jobs (13)

30 AI · 489 total active
FilteredCountryCanada×
Show
Active onlyAI only (≥ 7)
Stage
AllData · 8Post-train · 5Serve · 6Agent · 19Ship · 8
Function
AllEngineering · 285Product · 199Research · 5
Country
AllUnited States · 309France · 37Hong Kong · 30United Kingdom · 27India · 19Canada · 13Japan · 13Australia · 8Singapore · 7Germany · 5China · 4Netherlands · 4Sweden · 3Argentina · 2Denmark · 2Finland · 2Indonesia · 2Norway · 2South Korea · 2Switzerland · 2Thailand · 2Italy · 1Mexico · 1Philippines · 1
Sort
AI scoreRecentTitle
TitleStageFunctionLocationFirst seenAI score
Animation - Jedi Academy - ILM Vancouver (Open to Canadian Citizens & PR only)
This is a junior technical animator role focused on learning and contributing to animation tools and workflows for VFX and feature film projects. It involves character animation, technical support, and collaboration within a studio environment. The role is a 6-week paid placement for recent graduates or those with up to two years of experience.
—EngineeringVancouver, BC +12d ago0
Compositing - Jedi Academy - ILM Vancouver (Open to Canadian Citizens & PR only)
Entry-level VFX compositing role for recent graduates or those with up to two years of experience, offering training and mentorship in a live production environment. The program is 8 weeks long and may lead to a Junior Artist position. Focus is on learning compositing tasks within the VFX pipeline.
—EngineeringVancouver, BC +12d ago0
Lighting - Jedi Academy - ILM Vancouver (Open to Canadian Citizens & PR only)
This is a paid 8-week lighting artist placement for recent graduates or artists with up to two years of experience in VFX. The program focuses on training and mentorship in lighting for live-action VFX and feature animation projects, with the potential for a Junior Artist position upon successful completion.
—
Engineering
Vancouver, BC +1
2d ago
0
Technical Assistant I - ILM Vancouver
Technical Assistant I at ILM Vancouver providing front-line rendering and data management support for VFX production teams, managing storage, and ensuring render farm utilization.
—EngineeringVancouver, BC +12d ago0
Senior Creature Technical Director (Rigging) - Expression of Interest - ILM Vancouver
Senior Creature Technical Director (Rigging) responsible for creating high-quality character and creature rigs and simulations using Maya and Houdini. This role involves troubleshooting rigging and pipeline issues, mentoring junior artists, and scripting tools. Experience with simulations like cloth, hair, and muscle is required.
—EngineeringVancouver, BC +11w ago0
Senior Creature Technical Director (Simulations) - ILM Vancouver
Senior Creature Technical Director responsible for setting up and running flesh-surface, hair, rigid, crowd, and cloth simulations in Houdini and proprietary tools, as well as rigging and enveloping hero to background creature, vehicles, and props in Maya. The role involves troubleshooting creature CFX and pipeline issues, mentoring junior artists, and scripting utilities.
—EngineeringVancouver, BC +11w ago0
Lighting Technical Director - ILM Vancouver
This role focuses on producing high-quality lighting, shading, and rendering for visual effects films and animations. Responsibilities include designing and building lighting, assembling CG scenes, creating light rigs, optimizing render setups, and managing shot schedules while maintaining quality and communication.
—EngineeringVancouver, BC +11w ago0
Senior Effects Technical Director/Effects Dev, Feature Animation - ILM Vancouver
Senior Effects Technical Director/Effects Dev for Feature Animation at ILM Vancouver. Responsibilities include designing and creating FX animation, simulations, and procedural setups using Houdini. The role also involves lighting, rendering, and moderate compositing, mentoring junior artists, and developing novel approaches for complex FX setups. Requires 5+ years of VFX experience, expert Houdini skills, Python scripting, and a strong understanding of visual storytelling and film-making fundamentals.
—EngineeringVancouver, BC +12w ago0
Senior VFX Producer - Expression of Interest - ILM Vancouver
Senior VFX Producer responsible for bidding, production oversight, client management, and strategic initiatives for Vancouver-based visual effects work at ILM.
—ProductVancouver, BC +14w ago0
Generalist Artist - Digital Matte Painting for Feature Animation - ILM Vancouver
Create digital matte paintings and set extensions for feature animation projects, blending 2D, 3D, and photographic elements to support storytelling and visual style. Requires proficiency in Photoshop, Nuke, and 3D software, with a strong understanding of composition, color, and light.
—EngineeringVancouver, BC +16w ago0
Crowd Technical Director - ILM Vancouver
This role focuses on creating crowd simulations for CG scenes using Houdini and proprietary software, managing motions, developing workflows, and ensuring visual diversity within crowds for VFX and animated feature films. It requires strong Houdini skills, problem-solving abilities, understanding of cinematic principles, and experience with motion capture.
—EngineeringVancouver, BC +16w ago0
Software Engineer - Interactive Visualization
Software Engineer focused on interactive visualization and real-time renderers for animated content, collaborating with artists and technical directors to develop tools and pipelines. Involves GPU acceleration, rendering technologies, and integration into content creation applications.
—EngineeringVancouver, BC +1Mar 50
Production Safety Advisor (Canada) – Expression of Interest
Seeking a Production Safety Advisor in Canada to ensure safety standards are met on film and television productions. Responsibilities include promoting a safety-first culture, collaborating with production leadership, implementing safety management systems, supporting high-risk activities, and managing safety reporting. Requires experience in production safety, leadership skills, expertise in contractor safety and regulatory compliance, and project management abilities.
—ProductWorker Location, ON +1 · RemoteOct '250