Currently tracking 30 active AI roles, up 136% versus the prior 4 weeks. Primary focus: Agent · Engineering. Salary range $112k–$277k (avg $189k).
Media · Media conglomerate
| Title | Stage | AI score |
|---|---|---|
| Sr Recruiter, Talent Acquisition This role is for a Sr Recruiter focused on technology and engineering roles within The Walt Disney Company in Bangalore, India. The primary responsibility is to source, attract, interview, and select high-quality candidates, manage the full recruitment lifecycle, and partner with stakeholders to develop and execute recruiting strategies. The role requires experience in technology recruiting, advanced sourcing techniques, and the ability to manage multiple projects in a fast-paced environment. | — | 0 |
| Lighting Supervisor This role is for a Lighting Supervisor at Lucasfilm, focusing on designing and creating lighting setups for visual effects in film. It involves technical aspects like developing tools, writing shaders, and debugging complex problems, as well as creative and leadership responsibilities in managing a team of Technical Directors and ensuring high-quality lighting work that aligns with the director's vision. The role requires strong technical skills in lighting, rendering, compositing, and scripting (Python), along with experience in industry-standard software like Katana and a good aesthetic eye. |
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| Lighting Supervisor This role involves designing and creating lighting setups, lighting creatures and elements, developing show-specific tools, writing shaders, debugging problems, and improving pipeline iterations. It requires advanced lighting and rendering abilities, proficiency in Python scripting, and experience with tools like Katana. | — | 0 |
| Lead Generalist Artist Lead Generalist Artist responsible for creating photo-real environments and managing a team of artists. This role involves a strong foundation in art skills, working with CG elements, and integrating them into shotwork. The artist will guide and mentor other artists, organize complex environments, and ensure shots meet project design and visual style. | — | 0 |
| Lead Generalist Artist Lead Generalist Artist responsible for managing a team of artists and ensuring photo-real environment creation for film projects. This role involves guiding artists, organizing complex environments, creating high-quality visuals using various software, and mentoring junior artists. Requires extensive experience in CG environment creation and leadership. | — | 0 |
| Mid & Senior Crowd Technical Director This role focuses on creating crowd simulations for CG scenes using proprietary software and Houdini, involving animation, simulations, agent creation, and technical problem-solving within the production pipeline. It requires advanced knowledge of Houdini, Maya, Linux, and experience with motion capture, with desirable skills in scripting and Maya-to-Houdini workflows. | — | 0 |
| Mid & Senior Crowd Technical Director This role focuses on creating crowd simulations for CG scenes using proprietary or off-the-shelf software, involving animation, simulations, agent creation, and technical troubleshooting within the production pipeline. It requires advanced knowledge of Houdini and Maya, experience in VFX feature films, and collaboration with R&D and production teams. | — | 0 |
| Lead Creature Technical Director Lead Creature Technical Director at Disney's ILM in Mumbai, responsible for all simulations associated with CG Creatures (rig, cloth, hair, muscle, skin) and Rigid Body Dynamics. The role involves leading and mentoring the creature development team, collaborating with global teams on pipeline maintenance and innovation, and ensuring high technical standards. This position also assists with bidding, scheduling, and recruitment for creature artists. | — | 0 |
| Pipeline Technical Director II Develops and maintains software tools for the CG pipeline in a visual effects production environment, providing front-line assistance to artists and troubleshooting issues to ensure artist efficiency. | — | 0 |
| Manager, HR Business Partner Manager, HR Business Partner responsible for planning and executing HR Programs and strategies to support the needs of ILM through collaboration with stakeholders, HR specialist groups and other HR business partners. This role will support a client group within ILM and partner closely with other HRBP’s. They will serve as an expert consultant to production leaders on talent matters, including organizational design and leader effectiveness, talent and change management, learning needs/opportunities, DEI and employee engagement. | — | 0 |
| Lead Creature Technical Director Lead Creature Technical Director at ILM responsible for all simulations associated with CG Creatures, including rig, cloth, hair, muscle, and skin, as well as Rigid Body Dynamics. The role involves leading and mentoring a team, maintaining technical standards, and collaborating on pipeline development and innovation. | — | 0 |
| Lead Mocap Editor Lead Mocap Editor responsible for transferring and adjusting motion capture data between different character hierarchies, mentoring junior team members, and ensuring high-quality animation for film VFX. | — | 0 |
| Mocap Editor (Mid- Senior Level) This role is for a Mocap Editor responsible for transferring and refining motion capture data, ensuring high-quality animation for film and VFX. Key responsibilities include retargeting motion, adjusting character interactions, and mentoring junior team members. Requires expertise in Maya and Motion Builder, with a background in computer animation or related fields. | — | 0 |
| Assistant Manager, Compensation & Benefits Assistant Manager, Compensation & Benefits role in Bangalore, India, providing consultative, analytical, and operational support for compensation and benefits programs, market analysis, annual compensation planning, and local benefits implementation. Requires 5+ years of experience, strong analytical and project management skills, and expertise in Microsoft Excel and Access. | — | 0 |
| Manager - Publishing Manager for Disney's Publishing & Digital Experiences licensing business in APAC, focusing on developing and implementing strategic growth opportunities, driving revenue, and managing partnerships. This role requires a strong understanding of licensing, digital business, consumer insights, and financial acumen, with a focus on print, learning, and digital opportunities across Disney, Marvel, Pixar, and Lucas brands. | — | 0 |
| Associate Director - International External Reporting Associate Director - Tax Operations role in Mumbai, leading international indirect and direct tax operations, vendor management, and operating model transformation. Requires CA qualification, 5+ years post-qualification experience in multinational tax operations, and experience with indirect tax compliance, governance, US GAAP tax provisioning, and transfer pricing. Focus on operational delivery, transformation, governance, and vendor management. | — | 0 |
| Workflow & Automation Specialist (Airtable) This role focuses on building and maintaining Airtable solutions and automations to optimize workforce expansion and resource allocation models for internal operations and project resourcing. It involves translating business processes into scalable Airtable solutions, ensuring data integrity, documenting workflows, and collaborating with various departments like HR, Finance, and Engineering. | — | 0 |
| Creature Supervisor Supervises a team of Creature Technical Directors, overseeing the setup, implementation, and simulation of creature pipelines for film production. Responsibilities include technical support, troubleshooting, bidding, scheduling, delegation, and mentoring. | — | 0 |
| Creature Supervisor Supervises teams for creature pipeline setup, implementation, and supervision of creature technical director artists, including rigging, simulations, destruction, and crowds. Responsible for triage and troubleshooting of assets/setups, suggesting technical advancements, and partnering with production for bids and schedules. Leads the creature technical director team, provides feedback, and mentors junior TDs. | — | 0 |
| Generalist Artist Supervisor Supervises a team of Generalist Artists responsible for creating photo-real environments and landscapes for VFX films, ensuring alignment with show designs and visual style. This role involves partnering with other supervisors, reviewing artist work, participating in recruitment, mentoring staff, and developing solutions and techniques to meet artistic and technical direction. Requires strong CG skills in modeling, texturing, shading, lighting, look development, and compositing, with fluency in software like Houdini, Maya, and Photoshop. | — | 0 |
| Talent Coordinator This role provides administrative support to the Talent team, focusing on crew and capacity management, and supporting CG artists, production, and art & editorial teams within a VFX/Games production environment. | — | 0 |
| Talent Coordinator This role provides administrative support to the Talent team, focusing on crew and capacity management, and supporting CG artists, Production, Art & Editorial teams within a VFX/Games production environment. Responsibilities include maintaining databases, coordinating meetings, assisting artists with daily needs, and providing general administrative support. | — | 0 |
| Associate Talent Manager This role is responsible for managing ILM artists within designated departments, supporting Senior Talent Managers and Directors. It involves artist crewing, scheduling, managing daily artist needs, addressing people issues, maintaining utilization overviews, projecting personnel needs, and collaborating with recruitment. Previous experience in the VFX industry or CG production is preferred, along with strong people management, analytical, and organizational skills. | — | 0 |
| Talent Manager Talent Manager responsible for managing ILM artists, ensuring efficient project completion, and fostering a positive studio culture. This role involves operational support, resource planning, career development, and collaboration with various production and HR teams. | — | 0 |
| Associate Talent Manager Associate Talent Manager responsible for managing ILM artists, including crewing, scheduling, performance, career progression, and addressing people issues. Works closely with Producers, Studio Production Managers, HR, and Recruitment to ensure artist needs are met for projects within the VFX industry. | — | 0 |
| Talent Manager Talent Manager responsible for managing ILM artists, ensuring efficient project completion, and fostering a positive studio culture. This role involves operational support, resource planning, career development, and collaboration with various production and HR teams. | — | 0 |
| Associate Pipeline Technical Director The Associate Pipeline Technical Director develops and maintains software tools for a CG pipeline in a feature film visual effects production environment, focusing on artist efficiency and troubleshooting. Responsibilities include developing and maintaining workflow tools, providing front-line production assistance, testing software, and updating documentation. | — | 0 |
| Lead- Effects Technical Director Lead FX Technical Director at Disney's ILM Mumbai, responsible for designing and creating liquid, gaseous, and solid effects elements and environments using simulation and procedural workflows. The role involves leading a team of FX artists, mentoring, troubleshooting, and collaborating with R&D and software engineers on new techniques and tools. Requires 8+ years of experience in FX simulations, team leadership, and proficiency with Houdini, with a strong aesthetic and technical skill set. | — | 0 |
| Associate Pipeline Technical Director Develops and maintains software tools for a CG pipeline in a feature film visual effects production environment, focusing on artist efficiency and providing front-line support. | — | 0 |
| Lead- Effects Technical Director Lead FX Technical Director at Disney's ILM Mumbai, responsible for designing and creating liquid, gaseous, and solid effects elements through simulation and procedural workflows. The role involves leading a team of FX artists, mentoring, troubleshooting, and collaborating with R&D and software engineers on new techniques and tools. Requires 8+ years of experience in simulations, team leadership, and proficiency with Houdini, with a strong artistic and technical background. | — | 0 |
| Manager Compensation & Benefits Manager Compensation & Benefits role at Disney in Bangalore, India, providing consultative, analytical, and operational support for compensation and benefits programs. Responsibilities include market analysis, annual compensation planning, legislative compliance, and collaborating with HR, Finance, and global teams. Requires 8+ years of experience, strong analytical and communication skills, and expertise in Excel, Access, and Cognos. | — | 0 |
| Director, Human Resources Director, Human Resources for Disney in India, leading the HR team for technology centers and business groups. Requires strong technology HR experience, people leadership, business acumen, and HR functional knowledge to develop and implement HR strategies for talent attraction, development, retention, and employee engagement, while ensuring compliance with local legislation and managing HR operations and budgets. | — | 0 |
| Effects Technical Director- ( Expression of Interest) This role is for an Effects Technical Director at Industrial Light & Magic (ILM) Mumbai, focusing on creating FX animation, procedural and dynamic simulations, particle and fluid systems for feature film visual effects. Responsibilities include lighting, rendering, moderate compositing, shot management, and mentoring junior artists. Experience with VFX software like Maya, Houdini, or 3DS Max is required, with scripting and advanced simulation experience being a plus. | — | 0 |
| Effects Technical Director- ( Expression of Interest) This role is for an Effects Technical Director at Industrial Light & Magic (ILM) Mumbai, focusing on creating FX animation, procedural and dynamic simulations, particle, and fluid systems for feature films. Responsibilities include lighting, rendering, compositing, shot management, and mentoring junior artists. Experience with VFX software like Maya, Houdini, or 3DS Max is required, with scripting in Python and advanced simulation experience being nice-to-haves. | — | 0 |
| Sr Production Finance Analyst Senior Production Finance Analyst role at Disney's Industrial Light & Magic (ILM) India studio, focusing on managing budgets, financial reporting, and providing financial guidance for VFX projects. Requires strong accounting principles and experience in the entertainment industry. | — | 0 |
| Solutions Engineer II This role is for a Solutions Engineer II at Disney, focusing on developing and implementing the MyDisneyToday ServiceNow portal to enhance employee experience. The role involves translating business requirements into functional software solutions using ServiceNow technologies, with a strong emphasis on UI/UX, platform best practices, and ITIL/ITSM principles. It requires proficiency in JavaScript, Java, REST, and web technologies, along with experience in agile methodologies. | — | 0 |
| QA Engineer II Seeking a Software Test Engineer to support the MyDisneyToday ServiceNow portal, focusing on performance testing, test strategy, execution, and analysis to ensure the functionality, reliability, and optimization of complex software implementations across ServiceNow modules. | — | 0 |
| Manager, Talent & Growth, India Manager, Talent & Growth for Disney in India, responsible for people and team capability building, talent development, performance management, and inclusion. This role involves collaborating with local HR business partners to design and deliver learning, leadership, talent, and inclusion solutions, and scaling these offerings across India. The position also partners with global teams to execute organization development and culture initiatives. | — | 0 |
| Solutions Engineering Manager Lead the delivery of ServiceNow-based solutions across the enterprise, managing a team focused on building and maintaining applications that support internal business stakeholders. This role involves shaping platform strategy, guiding architectural decisions, and ensuring alignment with Disney’s broader technology roadmap, while championing DevOps, CI/CD, and automation. | — | 0 |
| QA Engineer II Seeking a Software Test Engineer to support the MyDisneyToday ServiceNow portal, focusing on performance testing, test strategy, execution, and analysis using tools like ATF, Tosca, JMeter, and monitoring tools like Splunk, New Relic, and DataDog. The role involves translating user stories into test cases and ensuring application performance best practices. | — | 0 |
| Solutions Engineering Manager Lead the delivery of ServiceNow-based solutions for Disney, focusing on digital transformation, platform strategy, and managing a team of engineers. This role involves full lifecycle project ownership, DevOps, CI/CD, and stakeholder engagement within an enterprise technology context. | — | 0 |