Currently tracking 6 active AI roles, with 26 new openings in the last 4 weeks. Primary focus: Serve · Engineering. Salary range $157k–$235k (avg $196k).
| Title | Stage | AI score |
|---|---|---|
| RF Test Engineer RF Test Engineer for Spectacles hardware, focusing on developing test solutions and plans for RF and wireless subsystems, including WiFi, Bluetooth, BLE, and cellular. Requires expertise in RF engineering principles, automation of test equipment, and Python/Labview scripting. | — | 0 |
| Manager, Electrical Engineering, Devices Manager, Electrical Engineering for Snap's Spectacles Team, focusing on AR product development and leading a team of electrical engineers. Responsibilities include people management, cross-functional collaboration, hardware design, debugging, and process development. | — | 0 |
| Electrical Engineering Manager, Level 6 Electrical Engineering Manager for Snap's Spectacles team, focusing on next-generation AR products. Responsibilities include leading a team of 5-7 engineers, cross-functional collaboration, vendor management, design reviews, and debugging hardware issues. Requires strong electrical engineering fundamentals and experience in electronic design and PCB design. |
| — |
| 0 |
| Staff Desense Engineer This role focuses on developing and implementing RF desense solutions for Spectacles, a hardware product. The engineer will collaborate with various teams, conduct rigorous testing, characterize desense issues, and identify system performance bottlenecks related to RF and antenna performance. The role requires strong fundamentals in RF, antenna, EMI, EMC, and coexistence engineering, along with knowledge of wireless communication standards and board-level design strategies. | — | 0 |
| Electrical Signal Integrity Engineer Electrical Signal Integrity Engineer for Spectacles (AR glasses) at Snap. Responsibilities include performing simulations for high-speed signal integrity and power system integrity, designing complex ICs, leading technical design reviews, supervising PCB layout, debugging hardware issues, and collaborating with cross-functional teams. Requires BS/BA in EE or related field with 3+ years of experience in electrical/hardware engineering. | — | 0 |
| AR Engineer, Level 4 Snap is seeking an AR Engineer for their Spectacles team to advance and build user-facing software for AR glasses. The role involves creating spatial experiences through multi-modal interactive systems, designing and implementing real-time 3D interaction algorithms, and developing core systems within custom 3D engines. The engineer will also interface with native OS and platform services and architect inter-application communication for shared-space AR experiences. | — | 0 |
| Staff Software Engineer, Level 6 Staff Software Engineer to lead the Revenue+ team, focusing on direct revenue monetization strategy, technical direction, architecture, and mentoring. The role involves designing and delivering large systems, defining platform roadmaps, building tooling, and collaborating with cross-functional partners to optimize subscription and features. | — | 0 |
| Optical Engineer, Waveguide Experiments (Fixed Term Contract) The Optical Engineer will develop new experimental methods to understand AR waveguide physics, build and apply models to interpret lab experiments, design and automate optical setups, and perform experimental analysis of waveguides. This role involves root cause analysis of failures, experiments on diffractive nanostructures, and collaboration with cross-functional engineering teams. | — | 0 |
| Electrical Engineer, Level 4 Electrical Engineer for Snap's Spectacles team, focusing on schematic design, component selection, and board design for AR glasses. Responsibilities include leading technical design reviews, supervising layout, debugging hardware issues, testing and validating designs, and collaborating with cross-functional teams. Requires strong electrical engineering fundamentals and experience in electronic design, battery-operated systems, and communication interfaces. | — | 0 |
| Spectacles Student Worker - Software Engineering - Graphics Software Engineering student worker for Spectacles team, focusing on developing AR experiences by working on the graphics and display stack of Spectacles, producing high-performance code, and collaborating with mentors and team members. Requires strong CS fundamentals, C/C++ proficiency, and knowledge of graphics APIs (Vulkan/OpenGL) and shader programming. | — | 0 |
| Optical Quality Engineer Optical Quality Engineer for Spectacles hardware team at Snap, focusing on supplier collaboration for optical component quality, DFM, FAI, Cpk, MSOP, MSA, reliability testing, and ensuring components meet ok2ship criteria. Responsibilities include developing metrology recipes, aligning inspection criteria, performing component qualifications (PPAP), addressing material issues, driving supplier improvements, and conducting supplier quality assessments. | — | 0 |
| Technical Program Manager, Product Design Engineering This role is a Technical Program Manager for Product Design Engineering on the Spectacles team at Snap. The focus is on managing development schedules, design releases, part delivery, and BOM management from concept to mass production for complex consumer electronics. It involves collaborating with cross-functional teams, driving prototype development, and supporting manufacturing. The role requires experience in program management and mechanical/electrical engineering for consumer electronics. | — | 0 |
| Technical Operations Program Manager This role is for a Technical Operations Program Manager at Snap, focusing on the manufacturing and production ramp of AR Spectacles. The role involves managing prototype and mass production, coordinating with cross-functional teams, ensuring quality and delivery targets, and resolving manufacturing process issues. It requires experience in consumer electronics manufacturing, supply chain logistics, and partner management. | — | 0 |